Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Splatert

12
Posts
4
Topics
A member registered Mar 06, 2017

Recent community posts

fuck off, retard

(3 edits)

Update: yep. It's possible. you just look for the string that contains the dofile(url) function, in our case dofile('/game/studio.ashx'), and just erase it. Might want to do the same for 'KeepAlivePinger.ashx'.

These random errors keep popping in Studio's output. I think it's possible to patch them out with a disassembler.

Keep in mind that I don’t get any delays when executing LoadCharacter on one of the players of the server. They respawn instantly. 

But I have never experienced any performance issues with the clients and my map isn't even large.

(1 edit)

When your character dies, It takes a pretty long time before your character gets spawned again. You would have to wait for about 25 to 60 seconds or more before you character resets.

Though I found myself a temporary workaround to skipping the annoying delay which involves executing a loadCharacter() function on your Player instance.

Why does this happen and what can I do to prevent these strange delays from occurring?

Yeah. I should've given the second player a different ID. Problem solved.

I'm asking this because whenever you hate create a server and join it the second time, the first player that you set up in the server disappears.

I'm working on a multiplayer game and I'm wondering if there's a way to setup a local server and allow you to join it as two different players to make sure that the game's code works as intended.

I figured it out. Plugins didn't exist before 2012 and I was trying it out on a 2011 client. The solution was to make the plugin's toolbar items into Gui elements.

(1 edit)

It's basically a plugin which I've made that adds a toolbar in studio used for assisting me with developing games.

Is there a way to install plugins?

2011M